﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WiMo.Games.Drawables;

namespace WiMo.Games
{
    public interface IPhysicsManager
    {
        void Add(ISprite sprite);
        void Remove(ISprite sprite);
        void Update(GameTime gameTime);
        void UpdateForcesAfterCollision(ISprite sprite1, ISprite sprite2);
        Vector2 Gravity { get; set; }
    }
}
